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・ Mike Purcell
・ Mike Purdy
・ Mike Puru
・ Mike Pyke
・ Mike Pyle
・ Mike Pyle (fighter)
・ Mike Pérez (baseball)
・ Mike Perez
・ Mike Perez (American football)
・ Mike Perez (boxer)
・ Mike Perjanik
・ Mike Perkins
・ Mike Pero
・ Mike Pero Motorsport Park
・ Mike Perras
Mike Perry (game developer)
・ Mike Person
・ Mike Pertz
・ Mike Pesca
・ Mike Peters (cartoonist)
・ Mike Peters (musician)
・ Mike Petersen
・ Mike Petersen (politician)
・ Mike Peterson
・ Mike Petke
・ Mike Petri
・ Mike Pettine
・ Mike Peyton
・ Mike Pezzullo
・ Mike Phelan


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Mike Perry (game developer) : ウィキペディア英語版
Mike Perry (game developer)

Mike Perry (born 1969) was Creative Director at Maxis/ Electronic Arts, where he worked on nearly all of the ''Sims'' games. He produced and designed the award-winning title ''SimFarm'', and both produced and programmed Yoot Saito's award-winning title ''SimTower''. As of 2011, he is an executive producer at Zynga, managing the ''FarmVille'' game.
==Biography==
Perry's first game was an Astrosmash clone, which he wrote in BASIC on a Timex Sinclair 1000 at the age of 13. He lived at Pensacola Naval Air Station, as his stepfather was an officer in the U.S. Navy. Perry was a C64 enthusiast in high school, using it to teach himself how to program games and BBS applications. His stepfather later took a job as medical professor at the University of South Alabama, which school Perry attended as well, studying music. However, he dropped out before graduating, to explore a musical career and move to California.
For the next two years he worked part-time at the videogame booth in a Toys R Us store, and played rhythm guitar for a local heavy metal band. He then decided to seek an actual career in the game industry, cold-calling various companies in the Bay Area, and finally obtaining a job as a "Game Counselor" (telephone support) at Hudson Soft. Over the next two years his duties expanded within the company, including work on such games as Bomberman 2 and Super Adventure Island.
In 1992, Perry was hired by Jeff Braun of Maxis to work as a project manager, doing what was called "Maintenance Producing," supporting updates on existing products such as ''SimEarth'' and ''SimCity''. Perry was then given a new project, ''SimFarm'', which he produced and co-designed with engineer Eric Albers. The game won the CODiE Award in 1993 from the Software Publishers Association as "Best Secondary Education Program." The following year, Perry produced Yoot Saito's ''SimTower'', which won the CODiE for Best Simulation Program.〔(【引用サイトリンク】title=1995 CODiE award winners )〕〔(【引用サイトリンク】title=SimTower credits )
Perry has worked on nearly every single Maxis product, and was one of the employees who stayed with the company when it was acquired by Electronic Arts in 1997.
He has given talks at the Game Developers Conference, and in 2003, published a series of "Designer Diaries", documenting the development of the console version of ''The Sims''.
In 2011, Perry left Maxis/EA, and as of July 2011 is working at Zynga, where he is executive producer of ''FarmVille''.〔(【引用サイトリンク】title=Mike Perry bio )

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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